3ds Max 2010 and Mental Ray rendering.
I wanted to do a Roman helmet, so given what I know, i browsed around the web, looked in books, Anway I found this site: http://www.gunsandswords.com/roman-centurion-helmet.html.
This is where I got my inspiration. (5 years and 3679 days ago)
SBS and Improvements to follow tommorow
Now that is B.A.U.T.I.F.U.L !!!!! work author
Great image! Check the very front edge of the red bristles...
Wow....WOW!
VERY IMPRESSIVE
very cool!!
smart pic
nice
Author.. when you speak of this RENDER TIME.. (curious) how much time does it take to save once you've rendered the image.. very curious.. . the part that really makes the piece is the reflections INSIDE the Helmet..they are absolutely spell binding... ( I think CMYK is talking about that teenie tiny itsy bitsy pink and black triangle at the front of the base of the red feathers.. you can see it if you look under super duper high resolution) It could be photoshopped out in a milla second, but like you said.. to render it out sounds like a bEAAAACH... superb work
This is Superb Author!!
very nice!
awesome!!
nice work on materials ....but shadows and lighting can be better.....GL....
I agree with the rest. It looks really good. Actually i was half way through modeling a helmet like that. But I now realize it wouldn't match yours.
People on this site seems too amazed of one of the most basic futures of 3D-rendering - reflections. I'm not. I'm more amazed about the modeling. You've done a really good job on the details and making it look smooth. And I love the use of fur/hair.
If you're planning to use it in another project,with other objects, you should however reduce the reflections and add some textures to the diffuse and reflection to make it look realistic. High marks from me!
Fantastic job .......Good Luck Author.
Darn wish I had 3ds max well done
Pristine!
Excellent work!
Fantastic render..................do you give instructions? LOL really love this one!
nice Fur and modeling. to create a great helmet. I would suggest some simple dirt maps apllied to your various shaders to give a little real world variation to the specular, reflection and diffuse attributes. will make the image much more real. also conect an ambient occlosion node to the diffuse attribute of the floor and helmet shaders and it will ground the helmet better. All in all nice helmet though.
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very nice entry, i agree, this is a top work for sure
Great work , proud with this.
great job
Congrats Missy, amazing work
Hey Congratulations Missy nice job
Congratz!! Excellent work as usual Missy
Congrats for your first place, Missy
Congrat for the first Missy...
Congrats!!!!!!!! Great work!!!
congrats
Congrats
Congratulations!
Congratulations.. this is one of the best 3D images i think i've ever seen!
Awesome work. Really fantastic entry. Love it. .
Howdie stranger!
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