Max, Vray, Photoshop
No textures, all procedural maps.
2 or 3 hours of work.
The tweek of the material too longer then i thought...
(5 years and 3579 days ago)
This one is very very good! I just don't like the texture, ARGH, it's sooo 'crooked' and all. Just change UV mapping it'll be great Also, the image is blurry, looks like you resized a small-res render. But it's awesome anyway, gl! =)
Hope the voters will appriciate the real value and knowledge of this entry. As for me...few things dont let me sleep. Suppose you have a variance of Tile map in displacement. OK.In diffuse few colors . OK. But where is from this damn hair which kill me, is absolute fabulous. Could be a very small noise in bump ?Good luck, i'll not sleep tonight triyng to re-create this material.
Excellent job!
It looks really good (except from a dull background)! Reasonable specularity and and great bump/displacing makes it look natural.
The only things I can come up with is that the procedural maps could have been less uniform. I would also have wanted to view it in higher resolution, and seen a detailed SBS about the texturing. I think there's lots to learn from it.
Good job anyway!
Yeah, really cool work, fantastic texture.
nice work!
Great work would really like to see how you created the texture.
Hi! The texture were made with gradiant map in radial mode. Its easy. Nothing fancy.
Love it! Really good work!
Excellent
great result. Nice idea
I'm impressed!
great work
Congratulations for 1st
well deserved the first place, congratulation!
Congrats for your first place, Foxymop!
congrats
Congrats on 1st place !!!!
Howdie stranger!
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