modeled with 3ds max and rendered in v ray.basic modeling has been done.basic spline and for the maps default maps used. (5 years and 3364 days ago)
VERY NICE WORK! Love the different angles!
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Hi, i have modelled this in 3ds max and rendered in mental ray...Most of the modelling part includes polygonal modelling for entire body of telephone,spline modelling for cables and Proboolean operations for some dial parts .i have textured the model using max's inbuilt material library and my own custom made texture.Have a look at my model and post your comments.your are always welcome..All the best for all other participants..Thanks (5 years and 3365 days ago)
Good suggestion From warlock .itz really challenging.For modeling i used 3ds max 2011 and rendered in v ray.frist i started matching my model with the reference image and i added some of the sets like box table keys etc.,i did them with basic poly modeling and for the wires i did with the spline modeling.as for the texture thanks to stilgar .bplaced .com for the background wall.and i mixed with the noise.no prebuild meshes used (5 years and 3369 days ago)
I modeled the Phone using Hexagon. The candle was something I modeled some time ago. After I have modeled the phone and its component, I exported it from Hexagon to Carrara which is used to composed the scene apply shaders and render the scene.
The wall texture come from a texture pack by Dozaloz.
I think the phone is as shown for the contest is actually missing the mouth piece. (5 years and 3364 days ago)
Yes, I still remember this style ! How do you find those angles to put the lights ? I know, its secret
gud texture n gud lightin..coool
thanks for the comments and votes
Congrats!
Congrats for the first Ramanan
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