source refferer (5 years and 3701 days ago)
- 1: source1
Howdie stranger!
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An assassin was waiting for their victim, only to have the tables turned on them...
This is an update to my previous entry and I changed the textures and set up a basic scene. The texture for the floor is from CGTextures (http://www.cgtextures.com/texview.php?id=29652&PHPSESSID=c94f471a12a3971ee283989e2708cdf9) and generated a bump map in photoshop. The arm is from an old model I made and the texture on it a hand-painted projection. I broke the scene up a bit, rendered out 6 passes, and comped it in Nuke to have a little more control over color and DoF. Tools Used: Maya 2009, Photoshop, Mudbox, Nuke, and rendered with mental ray. (5 years and 3699 days ago)
MST CHECKOUT TE FULL RES.
Made in 3ds Max ( no other software have been used).
Rendered in Mental ray.
No xtra metrials have been used (only frm the mental ray library).
Total Poly count : 6000 (without meshsmooth)
Total work time : 6 hrs (without render time).
OKAY now come to concept......the concept if of my own. I basically want to create a sword which can resist shocks while killing or hitting some one.......this may sounds nonsense but its the way I'm.......
Also all comments will be appreciated as always.... (5 years and 3699 days ago)
NIce job!!! apply a shaprener on the "sphere"
Really fantastic
nice work.....still waiting for SBS.........
I love it, great job (and very clever!)
Nicest light saber I've seen in a while!
Nice colors and sharp image. Pretty fingerlicking, in fact . Tiny nitpick is maybe the reflection, maybe a tiny little itypity too strong and too much noise instead of blur, but I could understand that's because of the render settings (if not, then forget what this noob said). Good luck!
beautifully rendered
Congrats!
Congrats for your first place!
Congratulations for 1st, excellent
congrats
Congrats!
thx all... for congr.....and nice comm!!!!
Howdie stranger!
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