
Lightwave 3D, no sources, no Photoshop.
Rendered with Final Gather Radiosity, Adaptive Sampling and Enhanced Low Anti Alias. (5 years and 3798 days ago)
lightsaber ![]() by genuine2009 25934 views - final score: 66.1% | Ambush! ![]() by nudanke 22522 views - final score: 61.1% | Shock absorber SWORD ![]() by LKY 29897 views - final score: 61% |
Guineveres Future. ![]() by Missy 21675 views - final score: 60.5% | Cutlass on Velvet ![]() by dka120 24610 views - final score: 59.3% | 1860 Light Cavalry Sabre ![]() by lchappell 7069 views - final score: 57.8% |
Foils ![]() by lchappell 4501 views - final score: 54.7% |
Howdie Guest!
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not bad, shadows are lacking and it looks grainy in HIRES
Thanks for your comment, but I disagree about the shadows. It's has a wide Area Light that makes the sword cast soft shadows (similar to a dusky ambient outside scene). The self shadowing of the objects should therefore be correct to.
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The grain comes with Radiosity. Radiosity calculates realistic bouncing rays for shadows on the cost of grain. I have however used some options to reduce and don't think it's that appearing compared to other entries that uses Radiosity or similar.
Please post a reply if I misunderstood your comment and/or there's something that I actually can improve.
Howdie stranger!
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