ZBrush, 3 DS max, V-Ray render (5 years and 3666 days ago)
1 Source:
Mark Anthonys Helmet by Missy 23427 views - final score: 70.9% | Lost Helmet by dante 22773 views - final score: 65.6% | Maximus Decimus Helmet by dka120 24284 views - final score: 64.4% |
Gladiator Helmet by Ory 19931 views - final score: 58.1% | Riot helmet by dka120 15047 views - final score: 57.8% | More Tech More War by whiteshade 7257 views - final score: 55% |
Aftermath by whiteshade 5047 views - final score: 54.6% | After the battle by billyboy 6846 views - final score: 51.6% | No fear Helmets by lchappell 6230 views - final score: 50% |
Howdie Guest!
You need to be logged in to rate this entry and participate in the contests!
LOGIN HERE or REGISTER FOR FREE
Based on your SBS the helmet looked good in ZBrush. But it seems to have lost some details on your final render. Actually I found it hard to see what it was in HI-Res. Anyway, no hard feelings, because of the lack of time to fix anything before the deadline I'll base my vote on the SBS-version instead.
Dka, perfect. After I read your comment I begin to digg like a fool on tutorials, helps...you know...everything. And, surprise . I discovered that transphering the wavefront object and the displacement map from ZBrush to Max is not enough to keep all details. I have to use also a V Ray displacement map. At this moment dont know how to do it. Never mind. next time. Thanks, man, I feel like Columbus, I see America but I cant touch it.
Very good, the reflection are excellent.
Howdie stranger!
If you want to rate this picture or participate in this contest, just:
LOGIN HERE or REGISTER FOR FREE