3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3621 days ago)
- 1: texture
3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3621 days ago)
old table by ramananjv 23871 views - final score: 78.1% | Winter Mountain by Johnkokk 19492 views - final score: 65.9% | watch by ramananjv 16458 views - final score: 65.5% |
A Library... by wlado 17379 views - final score: 63.3% | Short introduction to 3D work by billyboy 19312 views - final score: 62.1% | The Chase by wlado 11426 views - final score: 62% |
BulletGlass by genuine2009 5637 views - final score: 61.6% | Dead and Empty by wlado 7750 views - final score: 56% | Glass Star by Ory 8217 views - final score: 55.7% |
Homo Erectus Alienus by dka120 8171 views - final score: 55.6% | Sea Urchins on Crack by Ory 6888 views - final score: 50.3% |
Howdie Guest!
You need to be logged in to rate this entry and participate in the contests!
LOGIN HERE or REGISTER FOR FREE
Cool! There could be a little hint of reflected light, a highlight, or even a glow that bounce off the walls due to the flames of the furthest object, to help the lighting look a bit more realistic than it looks now. Very nice entry!
Yeah, you're absolutely right. =) I don't have time to fix it tho =/ Have to go to a party now =)
Howdie stranger!
If you want to rate this picture or participate in this contest, just:
LOGIN HERE or REGISTER FOR FREE