3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3651 days ago)
- 1: texture
3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3651 days ago)
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Howdie Guest!
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Cool! There could be a little hint of reflected light, a highlight, or even a glow that bounce off the walls due to the flames of the furthest object, to help the lighting look a bit more realistic than it looks now. Very nice entry!
Yeah, you're absolutely right. =) I don't have time to fix it tho =/ Have to go to a party now =)
Howdie stranger!
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