Head mesh create and sculpt with ZBrush.
Hair and eyes made with 3DS Max.
Eyes map made in Photoshop.
Skin base material is SSS fast skin material from mental ray.
Final render with mental ray, no post editing.
Blueprint source from The blueprints.com, thanks.
(5 years and 3641 days ago)
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The model actually looks overall good for being sculpt in ZBrush, you've captured a lot of details, besides the eyes that look weird. And the ear could use some detail.
But the most important improvement would be tweaking the hair and eyebrows! Don't know how to fix the it in 3ds max, but maybe you could make the hair more dense with multiple hair layers.
Also, you could probably add even more details with a bump detailed map. Then this would probably be a great entry!
Thanks , dka, very very helpful. i shall try tomorrow a new render. This damn hair kill me, take me 2 hours to render. maybe i shall let him bald or make a hat, i'll see, thanks again.
Hair I think is ok apart from the fact you can see the outline of the skull, but I do agree the eyes and especially the eyebrows need some work. Perhaps some symmetry.
That it. One more render and i'm ready to kill this guy. No more male heads. I wana make beautiful women. Like A.J. No more realistic. I want 3D faeries.
Yay! You improved the eyebrows and the ears. Good. Now I will vote.
very nice
Howdie stranger!
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