There's a lots of strange dices out there, especially in the world of classic role playing (pen and paper style). So I thought, why did we limit ourselves to the traditional D6?
Every object is self modeled/textured. I used a image from CGTextures for the basic coloring layer of the background table though (see SBS). It all took about 6 hours to render, so I had to cut some effects (such as heavy depth of field and global illumination, high AA/Low AS). (5 years and 3606 days ago)
- 1: Richard
Very good and realistic!
great
very nice look here
WOW, nice realism in yoru entery author! I am not experienced with 3D but my general impression was WOW!!! Good luck to you! I think you have a winner.
Aaaaand even congrats for the third place!!!
Howdie stranger!
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