
Maya 3D (5 years and 3721 days ago)
1 Source:
Strawberry vase ![]() by foxymop 15766 views - final score: 66% | Roots ![]() by billyboy 13286 views - final score: 61.8% | Pool ![]() by Palaekman 13938 views - final score: 56.2% |
Space Jingle Bells ![]() by Maya3D 15913 views - final score: 55.8% | Glass Shotgun Shell ![]() by lchappell 15769 views - final score: 54.2% | 24CT Titleist (golfball) ![]() by lchappell 6006 views - final score: 53.6% |
woodnitor ![]() by Maya3D 6454 views - final score: 53.1% |
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you should do the UVs so thew texture wont be streshed
Thanks for your comment foxymop...
I suppose you are a beginner? There's a lot of things things that could have been done, but here's some things you can experiment with: It's not that easy to make out how you have been texturing, but for learning you could try applying the bump map (the one available in your source url) to the bump channel and make it specular and slightly reflective.
dka120 : Yes I am a beginner. I used the bump map but it didn't pop-up well. I agree.
Ok, I see.. bump maps doesn't have much effect without specularity and/or reflections. Try experimenting with those values and you'll see the difference.
About the bump, thing is that, the bump only simulates bumpyness of what is pointi to the camera. If you want to see bumps on the side of the objects, you need to use displacement maps. Like the Strawberry jar in this contest.
nice job
Thanx Chakra just trying
Howdie stranger!
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