Maya 3D (5 years and 3655 days ago)
1 Source:
Strawberry vase by foxymop 15651 views - final score: 66% | Roots by billyboy 13185 views - final score: 61.8% | Pool by Palaekman 13804 views - final score: 56.2% |
Space Jingle Bells by Maya3D 15721 views - final score: 55.8% | Glass Shotgun Shell by lchappell 15602 views - final score: 54.2% | 24CT Titleist (golfball) by lchappell 5920 views - final score: 53.6% |
woodnitor by Maya3D 6371 views - final score: 53.1% |
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you should do the UVs so thew texture wont be streshed
Thanks for your comment foxymop...
I suppose you are a beginner? There's a lot of things things that could have been done, but here's some things you can experiment with: It's not that easy to make out how you have been texturing, but for learning you could try applying the bump map (the one available in your source url) to the bump channel and make it specular and slightly reflective.
dka120 : Yes I am a beginner. I used the bump map but it didn't pop-up well. I agree.
Ok, I see.. bump maps doesn't have much effect without specularity and/or reflections. Try experimenting with those values and you'll see the difference.
About the bump, thing is that, the bump only simulates bumpyness of what is pointi to the camera. If you want to see bumps on the side of the objects, you need to use displacement maps. Like the Strawberry jar in this contest.
nice job
Thanx Chakra just trying
Howdie stranger!
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