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Howdie Guest!
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good Rendering... best of luck.
good Rendering... best of luck.
Good work! Good luck!!!
Cool idea and a nice clean render shame about the stretching of the images which is a bit distracting
By adding a checker texture to your UV map, you can keep it on and unwrap/relax the UV as you go. Relaxing the UV isn't always needed, if you have no distortion or pinching. Most of the times you have to go in there and manually move vertices around to kill the distortion. UV unwrap and Relax, can only take you 80% of the way the rest you'll have to
do manually.
At the end of the day the basic key to texturing is to try to make sure your polygons are most equal in size (quads) and the more square the checker patterns has the less distortion you will have.
Howdie stranger!
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