Help yourself to a cup.
Used both Wings 3d and 3ds(mostly for rendering and particle systems).
All textures created using the sources , whatever came with 3ds library, or drawn myself. (5 years and 2865 days ago)
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The reflections are too deep. It looks like everything is sitting on a 1" deep piece of reflective glass, especially the coaster under the teapot. It shouldn't really have any reflection at all due to its proximity to the tiled counter.
Also, if the counter surface is so mirror reflective, why are the walls not reflecting anything at all?
The light source should be illuminating the top of the teapot, since it is above the pot and cups, but the top of the teapot is very hard to visually make out...
The overall composition of the components is nice, and the sugar bowl looks quite realistic.
The counter is shiney , i wanted it to look like a mirror and the walls are reflecting a little bit. Obviously they have the same texture but its not mirror like. There are two light sources. The pot is fine as is, i used my own pot as a reference and it looks like one single black thing in real life. Hard to see any detail, very neat from a distance. Thanks for the opinion.
Ok, thanks Mircea! Ill change the wall to something more normal and less distracting. Ill see what I can do about the objects. Rendering is new for me, but I have trouble redoing and redoing..cause it takes so long to render! I will try once more, but thats all I have patience for LOL! Thanks for the comments much appreciated!
Ok, Im willing to try anything once! Thanks for that.
Howdie stranger!
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