(5 years and 2817 days ago)
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A drop in the pond by secretsather 28249 views - final score: 73.6% | Ploop by lchappell 11653 views - final score: 69.4% | Olive in Water by r1k3r 14922 views - final score: 68.1% |
Dropping the question by mircea 12124 views - final score: 67.7% | Water To Wine by r1k3r 15611 views - final score: 64.7% | Water Drop by GlennD 12922 views - final score: 63.6% |
water drop by mircea 10538 views - final score: 63.2% | drop it by lobusdexter 10722 views - final score: 62.3% | Water Ice by Marc Muller 5970 views - final score: 59.5% |
Water drops by pikkar 6130 views - final score: 57.9% |
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How did you make the water? I feel the technique is the important part in this contest, but your SBS doesn't say anything about the water...
Really nice job author. The only problem I see here is that you've dropped the ring into water that has not fully settled. Did you use a k_speed daemon on your emmiter to slow the water down once the glass was full? I would have then set the water to an initial state and kept re-running it until the water was dead still. I know the water bounces around for ages once the object has been filled, but the mass rippling effect in the glass gives away the fact it wasn't still. I would typically run a 10,000 particle simulation 10-15 times at a 100 frames each time, to get the water to behave
fantastic ............
Howdie stranger!
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