Tweaking all the lightsources
(10 in total) to achieve a good balance in the scene was the most difficult part. (5 years and 2494 days ago)
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Nice, but the beam of light going through the fog should be more diffused
Thx, i agree,
I have tried many different shader settings, and couldn't get it right.
Try Photoshop
I'm no expert in chopping, but I think you can do it with the blur settings. GL
Thx for the replies, you are both right.Instead of trying too achieve a good result in my 3d application,i should have done it during post production.
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