3D Pictures: Bells



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Space Jingle Bells - created by Maya3D


Space Jingle Bells
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Maya 3D (5 years and 3577 days ago)

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no avatar
foxymop says:

you should do the UVs so thew texture wont be streshed

author says:

Thanks for your comment foxymop...

avatar dka120
dka120 says:

I suppose you are a beginner? There's a lot of things things that could have been done, but here's some things you can experiment with: It's not that easy to make out how you have been texturing, but for learning you could try applying the bump map (the one available in your source url) to the bump channel and make it specular and slightly reflective.

author says:

dka120 : Yes I am a beginner. I used the bump map but it didn't pop-up well. I agree.

avatar dka120
dka120 says:

Ok, I see.. bump maps doesn't have much effect without specularity and/or reflections. Try experimenting with those values and you'll see the difference.

no avatar
foxymop says:

About the bump, thing is that, the bump only simulates bumpyness of what is pointi to the camera. If you want to see bumps on the side of the objects, you need to use displacement maps. Like the Strawberry jar in this contest.

avatar chakra1985

nice job

author says:

Thanx Chakra just trying

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