3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3604 days ago)
- 1: texture
3ds Max. In PS I only did dodging (around the exhaust flames), blur (in the distance, to give kind of depth of field or something), and photo filter. All of that is allowed in rules.
Hope you like it! =) (5 years and 3604 days ago)
Hope you like it :)
Inspired by making of 'The Hole', Making of 'The Lost City' and Piotr Jaroszek's 'Future City' whose city structure I liked the most and resembled in for my model. :)
Modeling techniques in SBS. (5 years and 3636 days ago)
Very good take on the image, The feel of the original is far less apocalyptic than yours, and i prefer the colours here
Thanks!
Fantastic! I don't think that I can make anything that can come close!
Really good image. I would say its the year 2285.Technology accelerates due to increase in population. Top 3 for sure.
feels kinda like this: http://forcg.com/tutorials/modeling/create-an-awesome-3d-future-city-day-1/
great work,gl
yeah.. gr8 job and u have perfectly followed the procedure of the tutorial..lighting is very gud..i just want you to make it clear abt the render engine u used ,how u got thhose light rays..did u made it with the photoshop filters..sbs is lagging in material and rendering section ..and also the lighting part in the center sphere.overall itz a gr8 work..gl
good one. gl
Thanks everyone. @Lodd, yeah, as I said, I used that kinda layout for my work, cause I liked it most of the 3 I mentioned. @ramananjv - thanks I did not follow it step by step, I used some of the techniques both from it and others. As I said in the last step, the sky is one polygon (picture in source), with a gradient opacity map, from the bottom to the top, and some alterations to the gradient shade positions. Render engine.... Uhhh, I have no idea what that is. :lol: I just modeled it, set up the render resolution and rendered it. I think it's the default 3ds Max render?
Oh, and about the lighting in the center building, I just positioned free lights in the 'windows' or whatever they are. I think the picture in SBS tells enough about where they are positioned. =)
wow!! Seems real...What is the building in the centre?
nice composition
interesting
Thanks everyone! =) The building in the center.... Hmmm, I don't know, I guess it's something important that runs the whole city?
Good job except for a few straight lines in the clouds at upper right that pull the eye there...
Thanks. The sky an image downloaded from the net, so.... Don't be so nitpicky here, this is 3D modeling, not Photoshopping =P =)
awsome.
Thanks =)
great work author
Nice work, author!
good perspective!
I do like it...awesome!
i would have been more impressed if you learnt the tutorial then made something you could call your own design. To me this is just copying someones art. Tutorials are only there to teach, not to take credit for.
Well, I don't know if I can agree or disagree with you. This is not a unique piece, but neither is the tutorial, TBH. I mean, really - A big city with circular composition with a cool building in the center... Classic. Also, as I said, I didn't follow the tut, I just liked it's design. But thanks anyway, here's a goldie thumb for you. =D
congrats
Tnx All =)
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Cool! There could be a little hint of reflected light, a highlight, or even a glow that bounce off the walls due to the flames of the furthest object, to help the lighting look a bit more realistic than it looks now. Very nice entry!
Yeah, you're absolutely right. =) I don't have time to fix it tho =/ Have to go to a party now =)
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