3D Pictures: Gat-ap



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GAT-AP - created by r1k3r


GAT-AP
Favs: 4SBS: 8Hi-resRank: 1/9Score: 63.4% (35)15130 views

The GAT-AP(Gyroscopic all terrain-anti personnel) vehicle is the latest weapon to be brought against the rebellion. Tired of losing AT-AT walkers to well placed Tow wires, the empire designed a light two wheeled vehicle for mounting shock ambushes on rebellion outposts. Armed with plasma mortars, plasma grenades and rifles. The GAT-AP has proved highly successful in it's hit and run missions. The latest being on tattooine, home of Luke Skywalker.

Credit to:
Night Fate from SXC for the background image.

Banshee for the copper plate material

capp for the sci-fi walls material

superbloede for the glass material.

All from vraymaterials.de (5 years and 3337 days ago)

4 Sources:

avatar Alan2641
Alan2641 says:

Great build well done -- high res is showing several stray white pixels

NICE FIX

author says:

Thanks Alan Tidied up the image by increasing the render quality. Lost the pixels. Thanks for the spot

avatar pearlie
pearlie says:

Oddly shaped, but TOTALLY cool! Nice work, author.

avatar JamesD
JamesD says:

Looks good BUT the design is totally un-balanced and wouldn't be able to move the way you've depicted it... it would need much larger wheels to support the cockpit, and they would need to be at an angle to keep the vehicle stable...

author says:

Thanks for your comment JamesD, but I wonder if you've ever heard of the Segway? You would imagine that given the Star Wars empire is set in a far technologically advanced galaxy, they would overcome this problem by using super powerful gyroscopes in the wheel axle housing, tied into super heavy material as a counter weight. Personally I shouldn't ever imagine the two legged walkers would ever be feasible either.

avatar JamesD
JamesD says:

yeah I've seen those, but it relies on the riders balance... I guess the star wars universe is technologically advanced, but most look like they could work... I think the AT-ST's have an element of feasability... it walks, shifting it's weight over to the placed foot and has stable feet... I'm not dismissing your entry... I hope you do well with it... looks like you did a lot of work... im just personally not convinced by the design thats all... but it's not real so it's elementary!... GL!

avatar hsbee
hsbee says:

This is a great image.. however, your DOF is not great.. there are patches of high blur and sharp images ( on the right side of the first machine is highly blurred while right under the canon of the first machine is very sharp) .. I think 3dsmax should have the option of render layers.. This could help in giving DOF effect in photoshop.. else maybe u can set it in the camera .. good luck

avatar Toca
Toca says:

hsbee, I just read your comment... Hmm... There's an "export" trick when you export final 3d render in multiple layers (shadows, objects, lights, etc.) and that extension can go directly to Photoshop! I'm just not sure, but there is hope, there is hope....

Oh and one more thing for the work... You, author, didn't really explain exactly how you modeled cabins of those things... You just wrote you used extrude and bevel, but I would really like to see how you got their shapes...

author says:

Regarding your question as to the cabin model. First of all I started with a box primitive with 10x10x10 segments. The I added the FFD(cyl) modifier, and played around with the control points to get the shape I wanted. After that I extruded some of the edges inwards to get panels, then added the "greeble" (free plugin, just google it) modifier with a few adjustments to the default settings to get the space ship hull look. I couldn't add the 30-40 modeling adjustments to my SBS, that would make it ridiculously long.
BTW My name's not "You" Author, would have done fine

avatar hsbee
hsbee says:

well Toca.. I know Maya has option of rendering in layers.. So i assumed Max has it too.. If not, you could shade each object by a particular color (surface shader) and make a render which could help in selection of individual entity in photoshop.. from the high res, it looked like the author tried to paint DOF manually by hand and it did not work out neatly...

avatar Toca
Toca says:

Well, I should just remind you that background he used is 2d... :\

avatar jaskier
jaskier says:

Good work.

avatar erathion
erathion says:

Great job author...Star Wars rules...this entry goes instantly in my favorites...well done

avatar Toothpick134

Well done man! I've got to say you really deserved 1st!

avatar madamemonty

Congrats this is awesome

avatar erathion
erathion says:

Congrats...

avatar lchappell
lchappell says:

Congrats, nice work.

avatar mistic
mistic says:

congrates

avatar hereisanoop

congrats

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