Ok.. so this was done in 2 parts, started at work and ended late at night at home.
The huts were made from cubes, cilinders, and planes ( with cloth )
The water was done by using a blin with 60% transparency and a fractal for the ripples. The same tecnique was done for the wood texture, except for the transparency of course.
The final render was adjusted a bit in photoshop ( levels, a bit of sepia and some shadow highlithing.) (5 years and 3264 days ago)
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I know nothing about 3D. But I want to say,"You done your job well. Best of Luck Dude!
Wow this is amazing entry...well done author
Very good work with the lighting, it like its compensating for the minor flaws of texturing. If you place a UVMap on each of the planks, you wont get that stretch effect you can see on some of them. Also, I can see some polly collision on the planks shaped like a cross. This is some very simple adjustments which can result in a top notch entry, even tho its bearly a slum scenario
I really want to see this great work after those minor adjustments. My favorite
COOLL JOB! I'd hate for a tsunami to come through!
a more detailed background would make this picture complete!
OK, first thing that came to mind was survivor, probably because the resemble the huts they lived in. Nice details! GL!
Great job author!! fav from me
congrats
Congrats!
Congrats bro!
looks pretty luxurious to me
Looks like something out of Call of Duty.
Great job author.
I like this! You should do design for video games like call of duty and such lol
Howdie stranger!
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