this is my first light rig using only spot lights and omni in 3Ds Max. (5 years and 3417 days ago)
haha.. straight to the point.. i like it.. very nice
I Hope this is on theme (5 years and 3423 days ago)
haha.. straight to the point.. i like it.. very nice
Good luck.
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I used interior for daylighting and I used all the basic lighting of 3ds max
like direct light, omni
etc..
I hope you like it... (5 years and 3424 days ago)
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(5 years and 3689 days ago)
Fine colors, fine idea, there is something wrong with the hilt, look at the shadow, the guard dont match the hilt. GL.
I really like your model (based on your SBS), but the end result has some softening or blurring filter that ruins the possible finer details. I agree with "billyboy" about the hilt. It looks roughly painted on in Photoshop. The blade has some weird edgy shadow (try using Radiosity or something).
great
If you're using the light source in your 3D program, the original shadow is correct. Looks like you drew one in because there wasn't on in the first place. There wasn't one because the angle of your light source doesn't cause a shadow to be there. You should just eliminate that shadow all together. See, the light is coming from above the camera. It's brighter on this side of the sword than the other. It's the same angle as the hilt almost. So there wouldn't be a shadow there. Trust your 3D program light source.
I DREW no shadows this is what it rendered.
Ok, sorry. Well then, I can rate it. Great job! I like the use of the map.
call me picky but I think if the contest is to make a sword, the whole sword should show. good job though
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i have done using scanline render only
looks very wintery, and looks like the air is nice and crisp..very nice!
Very Good work author.
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