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Credit to ZaNuDa from SXC for the frost texture.
I have to say I hated and enjoyed this one. It's taken me days to figure out caustics HDRI(which I didn't end up using) and condensation. I'm having a drink now :-) (5 years and 3335 days ago)
In the future the only source of water will be the garbage reprocessing.
I used the Blender 3D to model all this scene. I used some free textures to apply in the models. In the bottle I used a procedural material to obtain the glass effect. (5 years and 3342 days ago)
"press to produce PURE water"....
hahahahaha...great work author...gl
Good job. The background texture of the brick is throwing me off. It appears that the mortar joints are actually sticking out of the brick. Also, the shadow on the brick is completely smooth, giving evidence that there is not bump or displacement on it. Perhaps duplicating that backround and using it as a bump or displacement map would breath real life into it.
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Nice glass design, and background, colors & composition look good too.
very very nice work author...love the whole scene author...well done
Congrats for your second place, Helen!
Howdie stranger!
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