(5 years and 2456 days ago)
- 1: opacity map
- 2: texture
- 3: texture
Modeled in 3ds max and rendered in vray.thanks to morguefile.com for the environment image.simple spline and edit poly modeling tech used.no prebuild meshes used.default max materials used (5 years and 3319 days ago)
Looks really good! Since it's a sunset (seems like it) the wood bottom part should have less light.
Really like this one it reminds me of the anime bleach..., where ichigo encounter the second hollow.. weee!!! haha
Howdie stranger!
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Pretty funny
Can you explain the rule of the basic teapot at this scene?
The texture of the wall is too big, I do not saw any bump on it, the teapot has no material at all, the most realistic is the match.
Try practicing the materials, even if you have good models, if the shaders are shitty, the whole scene will be unreal.
Howdie stranger!
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