(5 years and 2590 days ago)
good Rendering... best of luck.
(5 years and 3134 days ago)
good Rendering... best of luck.
good Rendering... best of luck.
Good work! Good luck!!!
Cool idea and a nice clean render shame about the stretching of the images which is a bit distracting
By adding a checker texture to your UV map, you can keep it on and unwrap/relax the UV as you go. Relaxing the UV isn't always needed, if you have no distortion or pinching. Most of the times you have to go in there and manually move vertices around to kill the distortion. UV unwrap and Relax, can only take you 80% of the way the rest you'll have to
do manually.
At the end of the day the basic key to texturing is to try to make sure your polygons are most equal in size (quads) and the more square the checker patterns has the less distortion you will have.
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guess how many cubes are there... (5 years and 3140 days ago)
9+9+9... minus 1 (the center cube technically doesn't exist, it's a gear that all the other cubes ride over) so 26
Unless you want to say each cube is an 8.. (your additional indentions give existence to them) so that would be 8X26... 206 (216 if you count the center cube)
hehehe.. very nice work
that would be 19, if you count the whole cube it would be 20
Nice looking image. One of your best renders to date.......
impressive!!.. o is that u?? cool job author goodluck
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nice work
Howdie stranger!
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