3D Pictures: Sky



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sky - created by pikkar


sky
Favs: 0SBS: 3Hi-resRank: 3/3Score: 58.6% (25)23076 views

(5 years and 2665 days ago)

No comments yet... Be the first!sky

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migue1ito sky - created by migue1ito


migue1ito sky
Favs: 0SBS: 3Hi-resRank: 3/3Score: 51.6% (25)8107 views

(5 years and 3298 days ago)

avatar erathion
erathion says:

Great entry author...one of the best

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Touch the Sky... - created by victor955


Touch the Sky...
Favs: 2SBS: 5Hi-resRank: 3/3Score: 57.1% (25)15424 views

Create with Maya (5 years and 3382 days ago)

1 Source:

avatar Alan2641
Alan2641 says:

balloon is very nicely done -- but it looks stuck on the background rather than part of it

author says:

thanx for comment.....& i am sorry for my mistake........next time i remind it.

avatar hsbee
hsbee says:

u will have to provide the link for the sources used in textures and background.. good luck

author says:

thanks...... for ur wonderful comment...hsbee.....
i loved ur comment, i have attached my source BG URL...and rest of the texture i made in photoshop........

thanks again................

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Sky view - created by dante


Sky view
Favs: 3SBS: 2Hi-resRank: 3/3Score: 60.9% (25)9939 views

This was done using MAYA, Z brush and then VUE for the final render, it is the first time I have used Vue and I was pretty impressed with the results achieved with very simple settings. I hope you like it. (5 years and 3668 days ago)

avatar wlado
wlado says:

Wow, this is truly epic! Very good idea, I like it!

avatar dka120
dka120 says:

First of all it doesn't seem to fit the contest theme. It doesn't show very much of your "exo planet" (see the "part of the landscape" in contest goal). The planet doesn't seem to be 3D - it looks more like an image (so far without a source) pasted on a planar polygon, with some nice towers and creatures.

Also, about your SBS, it's impossible to tell whether you've modeled the flying creatures, background planet and the clouds. I think you'll have to do some "on theme"-adjustment.

author says:

Thanks wlado, and since this was your contest idea I hope that answers dka120's queries about being on theme.

avatar dka120
dka120 says:

Author, so may very well be. That's up to the contest mod to decide. Not me, you or Wlado. Nevertheless, it's hard to give a fair vote exo planet contest when the only trace of the planet is planar polygon with an unknown image (no source) on it.

So, I do wish you good luck. It's a nice image. But I'll rather throw my vote on the other great entries, with detailed SBS and a modeled planet.

avatar sebykxxx
sebykxxx says:

nice,gl

avatar Siminho90
Siminho90 says:

nice.

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Nice view of a boring planet - created by wlado


Nice view of a boring planet
Favs: 1SBS: 4Hi-resRank: 2/3Score: 63.4% (30)31108 views

Well, technically, it's been more photoshopping here than modeling, since there was a lot to combine and texture, but the model is crucial. ;) Hope you like it!

Thanks to:
Markus Spring from flcikr,
Hypergenesb from flickr,
Ethan Allen from flickr and
Grant MacDonald from flickr for their marvelous images. =) (5 years and 3671 days ago)

5 Sources:

no avatar

Fantastic!

author says:

Tnx! =D

avatar dka120
dka120 says:

I do like it, it looks good in LO-res, but it's impossible to review any details.. so, please render a bigger HI-res version!

author says:

PLEEEEASE don't make me do it, there are millions of polygons there! =(( To be more precise 3927095. So you can be sure there's a lot of detail =D This took me like an hour to render 800x600.... Imagine how much would 1280 x 1024 take me. Do I REALLY have to do it?

avatar dka120
dka120 says:

Are you kidding me - an hour?! That's nothing when it comes to one frame 3D rendering! My late test render usually takes about an hour and my final at least 4H!

C'mon now, crank up the details and let the CPU burn over night. There's plenty of time until deadline. I'm sure I'm not the only one who's curious about the details.


(About the poly-count, I know the feeling. I'm sure 3DSMax has some sort of polygon reducing function)

avatar billyboy
billyboy says:

I saw your little problem, if you dont mind..1. you have Optimize modifier, this can reduce 20-30 % poly whitout visibile quality loose 2. according SBS you made„few planes”. why ?can make a single plane, convert to Edit Poly or Mesh, apply displacement map and then,for adjusment, select one or more poly (see also Soft selection) and move on Yaxis with Move tool. This will take few minutes more than displacement but will reduce dramatically poly number and render time. And you will have a full control of how your planet will look.

author says:

OK, OK. Actually, it didn't take me an hour more like 20 minutes Anyway, I'm rendering it now, it'll be done in a few minutes. =) @your comments, well, I don't want to reduce polycount because of the details, and I'm just to lazy (read: have no idea how) to make normal maps =P I made a few planes because I have had several displacement maps, I didn't mix them all in PS. And I could never manage to do something this detailed with Edit Poly. Well, maybe with Edit Poly and some Normal/Bumps and Displacements, but nothing with edit poly onnly =) Thanks anyway! Here comes high-res!

author says:

Here! It's finished! =D Satisfied? But really, what's there to see? Nothing so important that it has to be high res... =) =P

avatar dka120
dka120 says:

I'm glad you spent the enormous amount of time to re-render it! By doing that the great ground texture is visible.

The only flaw I can see is that you've applied it planar - stretching it when it gets steep. You could fix this by making UV-textures, adding a displacing texture on steep parts, or simply reproduce a similar effect with procedural bump and color textures. But don't get me wrong, I still like it.

author says:

Hmmmmm, yeah, it does get stretched... Tho I must say I kinda like the effect.... =P Especially at these high.... whatever they are? =D But OK, I'll bother with UV mapping a bit, and see what I get. Thanks! =)

author says:

Tnx Missy. =)

avatar dka120
dka120 says:

Author: nooo, don't change to UV if you like the present result. If that's the result you wanted to achieve then that's what it is. In that case you could enchance the melted effect by adding an adjusted version of the ground texture image to fit as a bump and/or diffuse map.

author says:

Already did that Bump map is the same texture with a little higher contrast. But thanks for the constructive comment! =)

avatar sebykxxx
sebykxxx says:

nice image,gl

avatar jaskier
jaskier says:

Good work.

no avatar

boring hU? not boring to the eye...

avatar Lelaina
Lelaina says:

Congrats for your second place, Wlado!

avatar RichieMB
RichieMB says:

Congratulations for 2nd

author says:

Tnx everyone =)

no avatar
marina08 says:

Congatulations!

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