Created in 3d max and rendered with mental ray. (5 years and 3536 days ago)
you should do the UVs so thew texture wont be streshed
Maya 3D (5 years and 3624 days ago)
you should do the UVs so thew texture wont be streshed
Thanks for your comment foxymop...
I suppose you are a beginner? There's a lot of things things that could have been done, but here's some things you can experiment with: It's not that easy to make out how you have been texturing, but for learning you could try applying the bump map (the one available in your source url) to the bump channel and make it specular and slightly reflective.
dka120 : Yes I am a beginner. I used the bump map but it didn't pop-up well. I agree.
Ok, I see.. bump maps doesn't have much effect without specularity and/or reflections. Try experimenting with those values and you'll see the difference.
About the bump, thing is that, the bump only simulates bumpyness of what is pointi to the camera. If you want to see bumps on the side of the objects, you need to use displacement maps. Like the Strawberry jar in this contest.
nice job
Thanx Chakra just trying
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Modelled in Maya - Rendered with Mental Ray (5 years and 3676 days ago)
Everybody gets their own baseball diamond! Interesting.
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Hahaha, nice idea, very nice!! ...and nice space.
Great idea...good luck author
Beautiful....Highly Creative and imaginative....Superb...
siick!
great idea ! perfectly executed !
Very good and creative
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