3DS max 2010, and mental ray rendering (5 years and 3698 days ago)
nice
Made with Bryce, flags made in PS (5 years and 3706 days ago)
nice
Beautiful!
amazing result!!! i think u must soon write a tutorial author!!!!!!!!!
great work,gl
great job
Quite nice! I like the combination of Bryce and Photoshop...really excellent result.
As Pixelkid say it. People should use what program feel necessary to have a good final entry. And combination between PS and Bryce is a good example.Good luck.
Just to make clear: I used PS just to create the flags, they where imported into Bryce as textures. No other PS work has been done to this entry.
Excellent Entry.....G/L Author.
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3DS max 2010, and mental ray rendering.
(5 years and 3706 days ago)
great
Good render and good humour. There are embarassing moments when I dream at this room, LOL. Two minors observations. Toilett paper still look rigid, maybe a relax or wave modifier could make it more atractive. And the toilet itself look a little higher as normal. As usual, few good geometric models, like the sink, can be seen only in SBS. I know, is frustrating to work on details which can not be seen in final render. Impressed by mr sky portal, is this a new feature of max 10 ? Good luck, good work.
nice.
nice
Superb!
love the highights, great job.gl
very nice
It feels preety natural, ...so you have my vote
Hey nice work ya but the topic is do ur dream room but ur working for bathroom its funny first understand the question
mohan, this may be his/her dreamroom. It IS a room. I think this is awesome! For some reason I don't see any humor in any of it--maybe that had to be the being born blonde part of me. I just don't get the joke I guess cause I think this is pretty awesome! The only critisicm I could make it hte toilet seat cover's material is odd in HR but it could just be the way it finally rendered.
Congrats Missy, nice work
Congratulations for 1st
Congrats for your first place, Missy!
congrats
congrat to you Missy ...
Congrats
Congrats! Way to go!
Congrats, good work
Congrats
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ZBrush, 3 DS max, V-Ray render (5 years and 3711 days ago)
Based on your SBS the helmet looked good in ZBrush. But it seems to have lost some details on your final render. Actually I found it hard to see what it was in HI-Res. Anyway, no hard feelings, because of the lack of time to fix anything before the deadline I'll base my vote on the SBS-version instead.
Dka, perfect. After I read your comment I begin to digg like a fool on tutorials, helps...you know...everything. And, surprise . I discovered that transphering the wavefront object and the displacement map from ZBrush to Max is not enough to keep all details. I have to use also a V Ray displacement map. At this moment dont know how to do it. Never mind. next time. Thanks, man, I feel like Columbus, I see America but I cant touch it.
Very good, the reflection are excellent.
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3 DS Max
Mapping with Photoshop
Render with mental ray
Thanks to Nathan Job for his excelent Dornier airplane blueprint from The blueprints.com , see SBS (5 years and 3726 days ago)
I like the background.. hard work here, good luck!
Congrats Billyboy!
Congratulations for 3rd
congrats
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I love your robot, is classic and same time very original, very ingenious. As a simple suggestion you can switch off shadows from one of the omni, now you have two shadows on the floor.
Gahh!! Excellent job, wonderful textures and pretty much perfect! I love it
yahoo, got my own robot!
Not sure about shadows & reflection, but the robot is excellent!
Hahaha!! This is from the film "Forbidden planet", very nice model, maybe you could improve the light and textures. Good luck
Woo Woo! The first, and greatest movie robot of all time! GREAT job!
great.gl
very nice
Congrats
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