stereoscopic 3D with easy steps.
Use Red - Cyan glass to see it clear. (5 years and 2513 days ago)
Wow, this is truly epic! Very good idea, I like it!
This was done using MAYA, Z brush and then VUE for the final render, it is the first time I have used Vue and I was pretty impressed with the results achieved with very simple settings. I hope you like it. (5 years and 3637 days ago)
Wow, this is truly epic! Very good idea, I like it!
First of all it doesn't seem to fit the contest theme. It doesn't show very much of your "exo planet" (see the "part of the landscape" in contest goal). The planet doesn't seem to be 3D - it looks more like an image (so far without a source) pasted on a planar polygon, with some nice towers and creatures.
Also, about your SBS, it's impossible to tell whether you've modeled the flying creatures, background planet and the clouds. I think you'll have to do some "on theme"-adjustment.
Thanks wlado, and since this was your contest idea I hope that answers dka120's queries about being on theme.
Author, so may very well be. That's up to the contest mod to decide. Not me, you or Wlado. Nevertheless, it's hard to give a fair vote exo planet contest when the only trace of the planet is planar polygon with an unknown image (no source) on it.
So, I do wish you good luck. It's a nice image. But I'll rather throw my vote on the other great entries, with detailed SBS and a modeled planet.
nice,gl
nice.
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All Bryce (5 years and 3637 days ago)
Very good, I like the colors very much!
This is truly an exoplanet!
I like this very much, but almost has a haze about it. Not sure if this was intended or not. If not, try giving it some contrast to make it pop more.
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Well, technically, it's been more photoshopping here than modeling, since there was a lot to combine and texture, but the model is crucial. ;) Hope you like it!
Thanks to:
Markus Spring from flcikr,
Hypergenesb from flickr,
Ethan Allen from flickr and
Grant MacDonald from flickr for their marvelous images. =) (5 years and 3641 days ago)
Fantastic!
Tnx! =D
I do like it, it looks good in LO-res, but it's impossible to review any details.. so, please render a bigger HI-res version!
PLEEEEASE don't make me do it, there are millions of polygons there! =(( To be more precise 3927095. So you can be sure there's a lot of detail =D This took me like an hour to render 800x600.... Imagine how much would 1280 x 1024 take me. Do I REALLY have to do it?
Are you kidding me - an hour?! That's nothing when it comes to one frame 3D rendering! My late test render usually takes about an hour and my final at least 4H!
C'mon now, crank up the details and let the CPU burn over night. There's plenty of time until deadline. I'm sure I'm not the only one who's curious about the details.
(About the poly-count, I know the feeling. I'm sure 3DSMax has some sort of polygon reducing function)
I saw your little problem, if you dont mind..1. you have Optimize modifier, this can reduce 20-30 % poly whitout visibile quality loose 2. according SBS you made„few planesâ€. why ?can make a single plane, convert to Edit Poly or Mesh, apply displacement map and then,for adjusment, select one or more poly (see also Soft selection) and move on Yaxis with Move tool. This will take few minutes more than displacement but will reduce dramatically poly number and render time. And you will have a full control of how your planet will look.
OK, OK. Actually, it didn't take me an hour more like 20 minutes Anyway, I'm rendering it now, it'll be done in a few minutes. =) @your comments, well, I don't want to reduce polycount because of the details, and I'm just to lazy (read: have no idea how) to make normal maps =P I made a few planes because I have had several displacement maps, I didn't mix them all in PS. And I could never manage to do something this detailed with Edit Poly. Well, maybe with Edit Poly and some Normal/Bumps and Displacements, but nothing with edit poly onnly =) Thanks anyway! Here comes high-res!
Here! It's finished! =D Satisfied? But really, what's there to see? Nothing so important that it has to be high res... =) =P
I'm glad you spent the enormous amount of time to re-render it! By doing that the great ground texture is visible.
The only flaw I can see is that you've applied it planar - stretching it when it gets steep. You could fix this by making UV-textures, adding a displacing texture on steep parts, or simply reproduce a similar effect with procedural bump and color textures. But don't get me wrong, I still like it.
Hmmmmm, yeah, it does get stretched... Tho I must say I kinda like the effect.... =P Especially at these high.... whatever they are? =D But OK, I'll bother with UV mapping a bit, and see what I get. Thanks! =)
Tnx Missy. =)
Author: nooo, don't change to UV if you like the present result. If that's the result you wanted to achieve then that's what it is. In that case you could enchance the melted effect by adding an adjusted version of the ground texture image to fit as a bump and/or diffuse map.
Already did that Bump map is the same texture with a little higher contrast. But thanks for the constructive comment! =)
nice image,gl
Good work.
boring hU? not boring to the eye...
Congrats for your second place, Wlado!
Congratulations for 2nd
Tnx everyone =)
Congatulations!
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something missing, when i rendered this image in my system it was looking cool, but when i upload it lost its depth little..
You should improve upload option, Pxleyes..
It looks good to me ... but I don't think that there is any wrong in the upload option, I recommend you to check out your PC's monitor settings and make sure they are correct.
Good Luck
Thank You dear,
I show my Rendered Image, but via uploading in Pxleyes, it's resolution goes down. I download this uploaded image & compared it with my own and found difference.
concept of 3D is good.
thank you..
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