3d max and mental ray renderer (5 years and 3259 days ago)
cool shapes author and very nice combination of elements....GL
(5 years and 3268 days ago)
cool shapes author and very nice combination of elements....GL
This really is a good effort. I'm not really up on C4D, but could with a few tweaks to the particle system used for the fire this could be great. Well don author.
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First time modeling a water drop. It's hard to mimic nature because of the randomness of everything in it. (5 years and 3273 days ago)
love the clarity!
Cool idea but still needs a little work just to Increase the realism. The render is not bad but could be improved im guessing this is a HDR environment do you have any lights as well? If not then add one directional light not to strong to help reduce the noise with no shadow type and 250 samples to start with. The water drop is good but looks un-natural due to there are no ripples in the waters surface adding these will improve the realism.
I think ripples would add to the realism also, how about a wavy spline ~~~~ and rotate the same way as you made the glass.
@Warlock - Yes, I've been aware of the shadow noise, although it be ever so minimal. If you look at the high res, there is one ripple in the water right next to the drop, and perhaps a few more wouldn't hurt maybe added with some noise displacement.
*Edit - I went ahead and upped the samples and added a few ripples with a noise displacement on the top (to try and simulate the randomness of it all)
great job cool lighting and caustics
This has the potential to be outstanding. My problem is the caustics are wrong. This is the reason you are getting Black blocks on your glass and water. The easy way to rectify this is to change the environment to white. The caustics need extending, as all of the subject matter is transparent. and water bends light quite strongly. As for the shadows being noisy, I struggled with this for a long time. This is a combination of render settings and light settings. There is no easy fix for this. I know they're not as noisy as they were. What anti aliasing engine are you using. I would suggest Adaptive DMC. This is by far the better filter. Great job overall though. A bit more work on the caustics and shadows and this would be awesome!
@r1k3r - I disagree with you. The white and black were purposely put in there to give the object a dynamic look, otherwise everything would be a pale white. It's got nothing to do with caustics (look the word up).
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All illuminated by fire. (5 years and 3273 days ago)
nice idea...gl
Certainly this is a good image. I read the SBS, and really would suggest turning the bump map down to at least 3, if using 3ds max. At the moment the planet looks a little noisy. Also for the material, I would change the shader from "Blinn" to "Phong" and set the specularity to 22 and the glossiness to 22. This will give a more realistic shine and reflect to the Earth. I don't know what render engine your using, But if your using Vray click the area shadows box and play with the UVW values to soften the transition from night to day. But overall a beautiful image.
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In the future the only source of water will be the garbage reprocessing.
I used the Blender 3D to model all this scene. I used some free textures to apply in the models. In the bottle I used a procedural material to obtain the glass effect. (5 years and 3280 days ago)
"press to produce PURE water"....
hahahahaha...great work author...gl
Good job. The background texture of the brick is throwing me off. It appears that the mortar joints are actually sticking out of the brick. Also, the shadow on the brick is completely smooth, giving evidence that there is not bump or displacement on it. Perhaps duplicating that backround and using it as a bump or displacement map would breath real life into it.
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That's sooo cool and it's a fantastic render!! GL!
Fab render!! GL
I like this, looks great
Fantastic piece author...one of the top entry's for sure...well done
Really cool work here! Love it!
Congrats for 2nd, nice render.
Congrats...
congrats
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