Tweaking all the lightsources
(10 in total) to achieve a good balance in the scene was the most difficult part. (5 years and 2538 days ago)
Wow, an amazing look for 3D. Would love to see your SBS before I vote. Good luck.
Thinking about the four elements it will bring up with me somehow an association with live and death, next step in the creative process is how to visualize this Charon is in this a good basis throughout history. (5 years and 3274 days ago)
Wow, an amazing look for 3D. Would love to see your SBS before I vote. Good luck.
You haven't included in your SBS how you textured your objects to achieve the painterly look of this render. The material on Charon's arm also seems to have a mapping issue.
Hi Mad, yes you are right that the arm of Charon has a mapping issue, only I accepted this. When I solved the mapping problem of Charon became less appealing.
The painterly look of the background is achieved by adding the a terrain and slide this partly underneath the plane surface. This infinite plane has a multi channel shader with a blue transparent color and a waves bump setting. The waves amplitude & frequency setting is very low. In this way the shadow of the boat smoothly interacts with terrain underneath the water surface.
In the background there is a fog, in this fog I placed my transparent ghosts figures. I wanted to have my ghosts and the fog gently compete with each other to attract some the attention.
The clothing is a multi channel color shader with a bump texture setting.
The skin is a multi channel mixer with a blender value setting.
I will add the texture settings later this evening.
Fantastic piece author...gl
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modeled with 3ds max and rendered with v ray..basic edit spline and edit poly modeling tech been used and no external sources used default vray mat used (5 years and 3370 days ago)
Fabulous work author...Perfect execution...High marks from me...
wow! superb
FANTABULOUS !!!
gl auth
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Nice, but the beam of light going through the fog should be more diffused
Thx, i agree,
I have tried many different shader settings, and couldn't get it right.
Try Photoshop
I'm no expert in chopping, but I think you can do it with the blur settings. GL
Thx for the replies, you are both right.Instead of trying too achieve a good result in my 3d application,i should have done it during post production.
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