Made with 3ds max.
Im not satisfied with the background scene, Im currently working on another one, but it takes a lot of time to render:/ (5 years and 3387 days ago)
Thanks!.
Yes, the tree is basically only one branch, but every branch is modified by the axis and scaled.
When it comes to the DOF background... Personally I'm not fan of background images. Sometimes a cool background image makes the impact of the vote result and in my opinion, that's not entirely honest. So I make my own, even if its a lot of work just to make a small detail. After all, that's whats 3d modeling is all about
That is one long climb!
Nice work and details, love the background, the band around the tree to hold the roof and especially the flag! The rough construction of the boards is also cool.
Wonderful !
Have you tried to apply a Noise modifier to slum houses ? Look too perfect geometric for a slum. Noise modifier (not abusive) add realism to a wall or ceiling .
author says:
Thanks. Ive been looking for some way to improve the realism, and I will do something about that
Looks good. If those trees & buildings are from external sources, you should add them, if not, how did you do the palm trees, is there a puggin or smth?
author says:
They are made by hand and by me. Ok, I'll put it up in the sbs
the graffiti was an excellent touch! good luck author! i'd also like to say that the details on the buildings and the construction of them are outstanding!!
jawshoewhah [banned] says:
Nice details! I really need to get into this 3D stuff. GL!
Grass is made with VRay hair suppose. Try to assign an original grass picture as bitmap color. This add more color variation and make it more natural.
Very nice and clean modelling, good luck.
author says:
Billyboy: Indeed it is, but I think I'll leave it alone. The rendering process made my computer cry for about 3 hours while rendering that fur
The light delineation on the table and the helicopter aren't quite right. If the light is that strong coming through the window, the shadows need to be deeper. Mainly it's the front edge of the table that visually bothers me the most, it looks brown rather than shadow gray...Being white, it shouldn't have any tint in shadow.
Example photos :
http://everystockphoto.s3.amazonaws.com/globes_light_shows_326304_o.jpg
http://www.everystockphoto.com/photo.php?imageId=2102479
http://www.everystockphoto.com/photo.php?imageId=226347
http://www.everystockphoto.com/photo.php?imageId=4598972
MossyB, I understand what you mean, but the table is not all white. its wood, but appear white as the sunlight hits it. The shadow have no tint at all, so the true color of the table is revealed in the shadow.
I do have tint in the daylight light source though. White with about 5% blue in it.
Fantastic! Overall looks great, but the simulation of a large f-stop is throwing everything off. The blur almost looks like it was added in after the render, rather than being part of it. I only say this because the face of the chair is sharp, while the edge is blurry. Also the edge of the box seems to blend into the background, as if it were masked then blurred. Oh, and you forgot to blur the cabinets behind the chair
author says:
Secretsather, I made the blur in photoshop since I not yet handle perspective blur in 3Ds max yet. Ive been working on it, but it takes very very long time to render. I updated the picture, but hopefully with 3D render blur.
The aperture on a camera is what determines the amount of blur and depth of field (the area in which an object is in focus) and is measured in f-stops. A good understanding of depth of field (Google it) will allow you to better understand what should be blurred, how much blur, and when to blur. I don't know anything about 3ds, so someone else would have to confirm, but you should have a setting on the camera that allows you to adjust the f-stop; a close up model with an f-stop of 2.8 would produce the effect that looks ultra real, and may even reduce your rendering times as well.
Alternatively, if 3ds does not have such settings, you may render the background, blur it in photoshop, then render the foreground with a transparent background and overlay it on top of the image you just blurred.
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nope, I think this background scene will do
The background looks great to me! Very good model and render
Nice work.
hehe, thanks. If i do get the other background up, I wont change the original. Ill maybe post it as a step in the SBS or something
Fantastic!!
Buddy, you're more maniac than me !! You've created all that tree for few branches? And you rendered all those houses and trees for a DOF background ?
Congratulations, a high vote from me !
Very nice job on the tree
Thanks!.
Yes, the tree is basically only one branch, but every branch is modified by the axis and scaled.
When it comes to the DOF background... Personally I'm not fan of background images. Sometimes a cool background image makes the impact of the vote result and in my opinion, that's not entirely honest. So I make my own, even if its a lot of work just to make a small detail. After all, that's whats 3d modeling is all about
good work!
That is one long climb!
Nice work and details, love the background, the band around the tree to hold the roof and especially the flag! The rough construction of the boards is also cool.
great work author...look very realistic to me...well done
Congrats
awesome work
congrats
looking forward to see more of your work..
Thanks for great comments and support!
Howdie stranger!
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