A bold attack is half the battle?
(All models and textures self made, no post processing) (5 years and 3648 days ago)
Very nice! Maybe a depth of field would help it look a tad bit more realistic! Who knows?!
Mid 1600 entertainment below deck. Pirates loved playing back gammon...(?)
Since realism was supposed to be the key in this contest I had to cut the specularity and reflections.
2 image sources from CGTextures used for coloring (see below), the rest was made by me. (5 years and 3647 days ago)
A tribute to the Mark Anthony helmet entry by *** :)
I wanted to make something looking like the helmet/mask in the movie Gladiator, (Ridley Scott 2000). I didn't find any blueprints or good pics for reference, so i improvised my own version. The helmet part is spline patched togheter and the mask is sub patched. No Photoshop post processing.
Edit: Added spikes as details to the helmet and modified the grass. (5 years and 3721 days ago)
There's a lots of strange dices out there, especially in the world of classic role playing (pen and paper style). So I thought, why did we limit ourselves to the traditional D6?
Every object is self modeled/textured. I used a image from CGTextures for the basic coloring layer of the background table though (see SBS). It all took about 6 hours to render, so I had to cut some effects (such as heavy depth of field and global illumination, high AA/Low AS). (5 years and 3637 days ago)
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Wow! Love the use of light.
Very nice render. And SBS is detailed except the most important thing, what program did you used ? So, we are at least two who read it.
Thanks for the feedback billyboy.
The 3D-software used is of course no secret. I didn't reveal it simply because I'm the only one on this site using it (so far?). I'm not sure how to interpret the rule of anonymity. I think I'll have to wait for some mod guidance on that one.
But if you vote - revealing my user name - you can see it in my portfolio (earlier entries).
Amazing light work.
I'm loving the lighting effect the dice creates on the surface of the board. Although not really necessary, a little bit more work — like textures (scratches and or reflections) — on the bullets, and little depth of field would help sell the overall piece! Great job!
Coltranized, thanks, but more reflections would have made it unrealistic (take a look around). I agree about dust and scratch though. It has small amounts, but I had to cut down on many things to get a reasonable rendering time with the caustic effect.
nice caustics!
beautiful job
Congrats for your first place, Dka!
Howdie stranger!
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