Rack 'em - created by lou23m


Rack em
Favs: 3SBS: n/aHi-resRank: 1/15Score: 61.4% (35)11235 views

Was not as easy as I thought, especially because I wanted to make it look as realistic as possible. (5 years and 3519 days ago)

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flower of hope - created by lou23m


flower of hope
Favs: 1SBS: n/aHi-resRank: 4/20Score: 59.1% (20)11830 views

I originally wanted to enter the branches contest, but realized it was for 10+ level...lol. So I added the skeleton and flower. I think I like this one better actually. I made the moss with a brush using dynamic and scattered properties, then blurred the result. (5 years and 3524 days ago)

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Where am I? - created by lou23m


Where am I?
Favs: 1SBS: n/aHi-resRank: 6/22Score: 57.4% (10)5056 views

I used the flood filter from flaming pear. I cropped some of the tree and then mirrored it. I created a lighting affect to come down from the right top to match the light on the woman. I added some fog with a simple white brush and then did a gaussian blur.

After all that, I combined all the layers, created a copy, then desaturated the copy and did a posturize (11). Then I changed the blend mode to overlay and played with the opacity to give it the soft look.

Finally I made a new layer and colored it a reddish brown and made the original layer as luminosity. (5 years and 3503 days ago)

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Aftermath - created by lou23m


Aftermath
Favs: 0SBS: n/aHi-resRank: 6/25Score: 55.7% (10)5696 views

This was a whole lot of blending with the background and each individual crack. I used crack brushes for the walls and the outside of the main tear, but I did the tear from scratch using liquid tool to make it look like the earth came up a bit. I used the texture option and a lot of burning to get the look of the earth. (5 years and 3508 days ago)

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Tree of Life - created by lou23m


Tree of Life
Favs: 0SBS: n/aHi-resRank: 9/22Score: 54.7% (0)5817 views

The children are supposed to be merging into the picture to go and play with the other children.

I basically just used the burn and dodge tool to get a greener grass. I changed the hue to the blue, made a copy of the layer and deleted the grass part so the green shows through.

I made the walls and floor shading with inner shadow and used the gradient tool as you can see on the walls.

The floor boards were made using the texture fill. The frams was just a simple fill of color and then inner bevel. (5 years and 3503 days ago)

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