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Like Darth above I’m a long time machinimator combining various engines, see http://www.vimeo.com/10714505 as an example. I believe that the growth of machinima within traditional filmmaking has been inhibited by a perception of its blokey gamer image. This isn’t surprising as the culture emerged from the games you mention, and picture, above. The indie machinima scene is growing rapidly at the moment, based on game-like engines but avoiding the rights issues associated with using games company assets. Moviestorm, iclone and the virtual world of Second Life are currently making the news, but new products emerge every day. It is well worth looking around for engines where the license allows you to own the movies you make, as games companies can be tricky to deal with.
( 2 years and 4675 days ago )
A very interesting article that highlights some of the reasons I got into machinima in the first place.
As for combining footage from two different engines, I thought I’d mention that I use this concept it alot of my machinima. For example, this film: http://darkness.bathtub-productions.com/cinema.php?vid=37
All of the scenes featuring the characters use one engine while the footage of spaceships flying around and battling each other were made with another engine. In some cases, the two were combined for the same scene, so someone could be looking out of a window at the space footage. It’s extremely effective.
( 2 years and 4676 days ago )