Best Algorithms for Calculation of the Global Illumination in V-Ray - 3ds-max Tutorial


Hello everyone! In the previous two tutorials about IM and BF engines, LC and PM engines, we met with all four algorithms for calculating the GI in V-Ray. It is time to decide which of them are best for calculation of the global illumination. - View Tutorial »


submitted: 5 years and 3117 days ago



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Publisher: renderstuff.com

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