Rigging Chapter 1- Creating Spine bones - 3ds-max Tutorial


Hi all, This is the very first chapter of the rigging tutorial in 3d max. In this tutorial we will learn how to create a ready to animate character rig in 3d max. To rig the character we are going to use the bone system in max. In the first chapter we will learn how easily we can create the spine bone with few clicks in max. Hope you will enjoy the technique. - View Tutorial »


submitted: 5 years and 2885 days ago


Tags:bones bones creating max Max max max rigging rigging spine
Submitted by Guest - 425 Views
Publisher: cakewalkcg.com

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