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Ambient occlusion adds great realism to your renders, but can be bit cumbersome to setup in Max, particular if youâ¬"re using a mix of Mental Ray shaders and standard shaders. You could create an ambient occlusion effect by using lights, but it can be slow to render and tricky get the right look.
submitted: 5 years and 2791 days ago
In this tutorial I want to show a relative easy technique for making a chain mail in 3ds Max using a displacement map and Mental Ray. In this example Iâ¬"ll show how to make the displacement map and how to get a good quality render with as little artifacts as possible using a simple Arch and Design material. The idea is that you can use this setup to create a tile-able chain mail texture like I used on this knight:
submitted: 5 years and 2791 days ago