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In the following tutorial you will be creating a die. You will use:
* polygon mesh
* face loop cutting
* subdivision surfaces
* subdivision creases
* bevel
* set smooth
* multiple materials
* extrusion
* merge vertices
* remove doubles
* constraints
There are two methods to create the circles for the die: subdivide first and manual sizing. In either case, start with the default Cube.
submitted: 5 years and 3695 days ago
Now you've got your armature, but it's not much use until you add some more bones to it. Think about your body for a moment -- you've got this thing you call a 'skeleton', which for our purposes corresponds more or less to an armature object. Read on, for more useful information!
submitted: 5 years and 3695 days ago