Creating Moving Menus - Blender Tutorial


In this section, you are going to learn a variety of ways to make menus with motions. These menus can be used in more ways than the simple pop-Up menus, such as in-game if you need to select something you can use this to bring up a menu smoothly. In this section there is heavy use of Properties, "Property" Logic Blocks, and especially IPO usage. When you do it once, it will be very much easier to do it again. - View Tutorial »


submitted: 5 years and 3725 days ago


Tags:advanced creating games menus moving
Submitted by Guest - 259 Views
Publisher: en.wikibooks.org

Did you like this tut?
We've got 437 more tuts in the
blender tutorial directory »

Did you try out this tut?
Upload and share
your result here »


Similar Blender Tutorials:


Creating a Simple Hat - Blender Tutorial

This tutorial uses the simple person model from a previous tutorial. If you didn't do it, go back and do it now---or find it pre-made just for you here. Alternatively, if you just want to make the hat without putting it on a person at the end, you can go ahead and do that without having completed the other tutorial.


submitted: 5 years and 3725 days ago


Armature Object in Edit Mode - Blender Tutorial

Now you've got your armature, but it's not much use until you add some more bones to it. Think about your body for a moment -- you've got this thing you call a 'skeleton', which for our purposes corresponds more or less to an armature object. Read on, for more useful information!


submitted: 5 years and 3725 days ago


Advanced Animations - Shape Keys - Blender Tutorial

Shape keys are modifications of the original mesh that you can animate and mix with each other. Previously called Relative Vertex Keys (RVK), one of their major uses is to create facial expressions.


submitted: 5 years and 3725 days ago


The Constraint - Blender Tutorial

A constraint is what makes everything easier, magic, automatic, customized (add more words here) in a rig. It tells a bone or an object to do something special based on the position of another object, and the position of the constrained object itself. There are many constraint types for you to play with. Most will work everywhere but, the IK solver will only be available in the Armature Editmode or Posemode.


submitted: 5 years and 3725 days ago