- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
This is the second part of the two-part tutorial. In this one, we are going to look at how to model a character head in Blender. Along with basic modeling tools we will also focus heavily on good topology and how to create a clean mesh that will deform well during animation.
submitted: 5 years and 3753 days ago