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Lighting, materials, textures and various cheats are the subject of this in-depth Blender Cycles intro from BlenderDiplom.com
submitted: 5 years and 2981 days ago
Normal Mapping in 3D graphics development is the process of using an RGB color-map to create a three-dimensional relief on a two-dimensional plane. The source for the normal map in blender can either be a texture already installed in Blender, or using an external picture-file (.jpg, .jpeg, .bmp, and so on) and loading it as a normal map.
submitted: 5 years and 3725 days ago