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The 3D View is where you perform most of the object modeling and scene creation. Blender has a wide array of tools and options to support you in efficiently working with your mouse, keyboard and keypad. Your flat (two-dimensional) monitor is your viewport into the 3D space.
submitted: 5 years and 3677 days ago
Let’s assume you have a scene ready, and that you want to render it with the Radiosity Rendering. The first thing to grasp when doing Radiosity is that no Lamps are necessary, but some meshes with an Emit material property greater than zero are required, since these will be the light sources. Emit is found on the Shaders panel in the bottom right (Material sub-context). Typically, a value of 0.5 or less gives a soft radiance.
submitted: 5 years and 3677 days ago
Renderlayers are used to separate your composite image into layers. Use RenderLayers for a specific reason - such as creating depth of field, relighting isolated elements within the image via a normal pass, adding a colorcast to specific portions of the image, etc. The keyword here is isolation. Renderlayers allow you to dissect, effect and or correct individual elements or groups within your composition before outputting your final render. This saves you from endlessly re-rendering your scene just to find out whether a correction is going to work or not.
submitted: 5 years and 3675 days ago