Learn More About Masks - Bryce Tutorial


This will aid in learning how to use Bryce's mask render. This feature can help create advanced pictures by allowing you to protect certain areas of a rendered image in an image editor. You will need an image editor for this tutorial. These techniques should be applicable to other editors as well. - View Tutorial »


submitted: 5 years and 3776 days ago


Tags:advanced masks pictures render
Submitted by Giulia - 268 Views
Publisher: brycetech.com

Did you like this tut?
We've got 101 more tuts in the
bryce tutorial directory »

Did you try out this tut?
Upload and share
your result here »


Similar Bryce Tutorials:


Creating Animations - Bryce Tutorial

In this tutorial you will learn how to set up, make, and render a basic animation. Compression settings and programs will also be introduced. Use the steps below to make your computer animations come to life and be of high quality.


submitted: 5 years and 3776 days ago


Building Explosions 1 - Bryce Tutorial

Here you can learn how to make this basic building explosion in Bryce.

This tutorial assumes you know the basic interface functions. If you don't understand a term, you should refer to the manual or complete the basic tutorials first.


submitted: 5 years and 3776 days ago


2D Picture Lab - Bryce Tutorial

In this tutorial you will learn what the 2d picture lab is and how to use it. We will also investigate the file size impact when using 2D pictures as textures. And last, an alternative way to saving your picture textures (instead of adding them to the material presets) will be introduced.


submitted: 5 years and 3776 days ago


Streaming Lights - Bryce Tutorial

One of the most sought after effects in Bryce is that of streaming light. Be it the effect of light rays shining through storm clouds to meet the ground or rays bursting from the interior of an object as it explodes... streaming light can be achieved several ways.

In this tutorial, we will explore some of the various options as well as discuss ways to reduce the render times that are inherent with the standard methods.


submitted: 5 years and 3776 days ago