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* DTE Walk-Through Practice
o Tree Bark with Moss on One Side Texture
o Rain Drops on Water Surface Texture
o Pebbles on Stream Bottom Texture - Building a texture from scratch
* Using the Terrain Editor and Boolean operations to make a stream bank
* Making a small stepped waterfall
o Using a duplicate terrain and the Terrain Editor for the Object
o Using the DTE to make a Waterfall Texture
o Setting the Scene
submitted: 5 years and 3775 days ago
This is the lesson where we start to demystify the Deep Texture Editor.
The DTE is where all the marvelous textures in Bryce come from. (Textures are not to be confused with Materials. Materials can be made without textures, or they can use up to four. Textures made in the DTE are also not to be confused with Picture Textures. Textures are the procedurals that show up in the Texture Components in the Material Lab.)
submitted: 5 years and 3775 days ago
This time, we are going to be looking at Bryce Light.
Lighting is one of the most important things in any scene. A beautifully composed scene, with lovely terrains, striking materials, and perfect models will still look dull and boring without good lighting.
Lighting adds snap, depth, and life to your scenes.
So, lets take a look at how lights are created, manipulated, and used in Bryce.
submitted: 5 years and 3775 days ago
# Using the Terrain Editor to customize the Terrain
# Generating Elevations
# Using the Terrain Canvas for complete control
# More of the Material Editor
# Changing the colors of Preset Materials
# Adding your own Presets
# Using Textures in the Material Editor
# Using the Tree Lab to customize Trees
# Metaballs, and How to Use Them
# Making Symmetrical Lattices
# Making Rocks
submitted: 5 years and 3775 days ago