Multi-pass rendering is the process of separating individual elements of your renders into different passes. This means splitting your scene up so that you render the key light only in one pass, fill light in another pass, reflections in another pass and so on. You can do this on a per object basis, rendering separate passes for each item in the scene, or just render different passes for the entire scene. - View Tutorial »submitted: 5 years and 3683 days ago
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