Making of Where's She Looking - Maya Tutorial


As a quick summary of the project, the work flow consists in seven programs/plug-ins; Maya, Mental Ray, Poser, Photoshop, Bodypaint and Shave and Haircut. Thebase mesh was created in Poser and exported into Maya as an .obj for additional sculpting changes. Photoshop was the primary program for textures, with the use of Bodypaint for additional detailing and painting out seams and stretch marks. The Shave and a Haircut plug-in was used for creating the hair and Mental Ray was used for the shading, lighting and rendering. The multi-pass images were then composited in After Effects, and lastly Photoshop was used for a final touch-up. For a more detailed description, We’ll pick up from the Maya stage. - View Tutorial »


submitted: 5 years and 3217 days ago



Submitted by Giulia - 197 Views
Publisher: cgarena.com

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