Lights illuminate the objects in your scene and help you accurately evaluate the form of your sculpted mesh. You can modify the brightness (intensity) and color properties (diffuse and specular) for a light. A default light always exists for the 3D View in Mudbox, but additional lights can be created. - View Tutorial »submitted: 5 years and 3688 days ago
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A directional light source simulates a very distant point light source. Its light rays are parallel to each other, as if emitted perpendicular from an infinitely large plane. Let's talk about some important properties here. submitted: 5 years and 3688 days ago