- photo contests ▼
- photoshop contests ▼
- Tutorials ▼
- Social ▼Contact options
- Stats ▼Results and stats
- More ▼
- Help ▼Help and rules
- Login
In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail.
submitted: 5 years and 3575 days ago
Topics in this section:
* Sculpt Tool properties
* Paint properties
* Camera properties
* Curve properties
* Mesh properties
* Point light properties
* Directional light properties
* Image-based light properties
* Image Plane properties
* Material properties
* Viewport Filter properties
* Selection Set properties
* Stencil properties
* Extract Texture Maps properties
* Sculpt Model Using Displacement Map properties
* Extract Ambient Occlusion Maps properties
submitted: 5 years and 3637 days ago