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As Paint Shop Pro becomes more powerful so do its tools. This power comes with change, though. Certain tools, such as masks, must, necessarily, change their behavior.
Changes, such as these, can be a little disconcerting to users especially with tools as complex as masks.
In version 5.xx, masks have changed quite radically. Part of this change is due to the fact that PSP 5.xx users now have the capability of using layers (for more info on layers, see the tutorial "PSP 5-Layers Primer").
Masks in PSP 5 are now more like masks in the higher-end programs such as Adobe's Photoshop and Corel's PhotoPaint.
The basics are still similar in that a mask is grayscale and where the mask is white you won't see any change and where it's black you will see change.
The change you will see, though, comes not from applying effects to the image through the mask, but from what's on the underlying layer(s).
submitted: 5 years and 3780 days ago
PSP 4.1x has some pretty cool features that enable you to create effects that might not be immediately obvious. For example, you've probably seen some of the edges that artists add to their photographs and wonder how they do that. There are a number of methods, of course. One method that weI often use is the excellent plug-in filters from Auto F/X. These enable me to put samples together quickly for a client without blowing their whole budget. Even without the filters you can create some nice-looking edges. The following technique demonstrates how to do this in PSP without filters.
submitted: 5 years and 3780 days ago
Masks are one of the most powerful tools a digital artist using PSP has at their disposal. New with version 4, and above, comes the ability to save your masks. This can greatly simplify the process of creating certain types of graphics such as buttons for your web pages. A mask enables you to create beveled edges on textured surfaces giving the illusion of 3-dimensionality. Masks can help you achieve other effects, as well, such as disappearing text and much more.
Along with some of the advancements made in masking with ver 4, and above, came just enough change to confuse users of earlier versions. The following tutorial will help users of previous versions as well as introduce new users to the "Magic of Masks".
As well as demonstrating how masks work this tutorial will give you a quick idea of how to use the built in textures to create your own, well... textures.
submitted: 5 years and 3780 days ago