Create Perspective UVs and Lenses - Poser Tutorial


If you have ever used the Group Edit tool in Poser, you have seen the Create Perspective UVs button, but probably had no idea what it was for. Even if you pressed it out of curiosity, it likely had no noticeable effect unless certain criteria were already met. This tutorial will step you through creating a Perspective UV projection on a box, and will go on to explain how to apply this tool to the creation of working lenses. - View Tutorial »


submitted: 5 years and 3691 days ago


Tags:lenses maps perspectives uvs
Submitted by Giulia - 171 Views
Publisher: artzone.daz3d.com

Did you like this tut?
We've got 323 more tuts in the
poser tutorial directory »

Did you try out this tut?
Upload and share
your result here »


Similar Poser Tutorials:


Using Node Masks - Poser Tutorial

Creating and using greyscale maps as "node masks" to allow greater texture flexibility within a single material zone.


submitted: 5 years and 3694 days ago


Creating Templates for Figures with Multiple Texture Maps - Poser Tutorial

This tutorial describes how to use UV Mapper Classic (free version) or UV Mapper Professional to create templates for models that have multiple texture maps.


submitted: 5 years and 3694 days ago


Backgrounds with Perspective UVs - Poser Tutorial

Many artists use backgrounds either taken from a photograph, or rendered in another program such as Terragen. When we try to put our Poser figures into this background, we either have to hand draw the shadows, or find some other means to enhance the realism of our endeavors.

This little trick enables the Poser Artist to incorporate his figure into a background image, and advanced use of the technique can even work no matter how cluttered the image!


submitted: 5 years and 3693 days ago


Decals - Poser Tutorial

de'cal [dee k'l] (plural de'cals) n. Picture for transfer: a picture or design on specially treated paper that allows it to be transferred to a surface such as glass, wood, or metal. Decaling in poser: To place a high resolution image on a model by scaling and positioning using UV coordinates. This tutorial will show you how to overlay 'decals' over existing textures using masks and material room nodes. We will show you the progress as we map an emblem onto a tabard.


submitted: 5 years and 3691 days ago