Ok so here I chopped out part of the escalator on the side
step 2 of 21
Then I added a few of them together and a few bare spots from the escalator to make the front with some healing and cloning tools
step 3 of 21
once I had the main part made then I duplicated it and set it above and used the free transform tools to start the top and bottom pc's for the front of the ship
step 4 of 21
Then I chopped out some of the little white lights on the side of the escalator area on the sided to make the little port hole windows and duplicated them to make the front window
step 5 of 21
Then I merged the top and bottom pieces together and added in the window area and did a bit more of free transforming and some liquefying to the top
step 6 of 21
once I had the front made I chopped out another long piece of the rail of the escalator to use for the neck of the ship
step 7 of 21
I then placed the neck behind my front piece of the ship area and did some more transforming and cloning and healing to the neck and the front area
step 8 of 21
I then took another duplication of the neck piece and duplicated again and chopped down the 2nd piece to start the back end area of the ship
step 9 of 21
I again took the small piece of the neck and started using the free transform tools and then liquefy tools with a bit of pinch and bloat and such to make the back portion of the ship area
step 10 of 21
Then I also duplicated this for the bottom of the ship area and used a bevel and emboss with a bit of a contour to make it a bit rounded for the center area of the ship
step 11 of 21
I then used the same small neck piece to start to round it off for the very back of the ship
step 12 of 21
Then I added them together the long neck piece and small neck piece for the extension to the back
step 13 of 21
Once I had it all together I then used more healing and cloning to add the odds and ends together
step 14 of 21
Then some liquefy for more adjustments
step 15 of 21
Once I had that done I went to http://www.cgtextures.com for some night sky's this was sky 1 used on the background bottom
Once I added the 2 sky's together I just set the opacity of the starry sky down a bit to a soft light. and then added on my Klingon ship
step 18 of 21
Since the Ship looked a bit too cartoon looking for the scene I decided to desaturate the ship
step 19 of 21
Once desaturated I went around with the burn tool to the areas where it looked like there were lights on the ship areas and burned them in darker and then decided to use some regular darker RGB curves with some Green and Red Curves and then inverted and painted in with a low opacity and flow of the greenish look on top of my ship and gave it a few highlights to the front since the light is more in front of the ship like a nebula looking thing.
step 20 of 21
Here is the Curves
Hope you enjoyed my SBS have fun on PXLEYES ;0)
step 21 of 21
Also added in this last part to give it more color to the opposite side in the background From CG Textures