Add more color and paint more details, use the filter render>fibers to add some texture
step 5 of 11
Apply the source image as a texture of the dragon, transform, warp and liquify to make it fit to the body
step 6 of 11
Transform the source to make the floor, add a gradient to begin with the sky
step 7 of 11
paste several pieces in front to begin with the hole
step 8 of 11
and put more pieces floating in the air
step 9 of 11
Place the dragon on the scenario
step 10 of 11
match the color and add some ligth from the bottom
step 11 of 11
Here I added a light effect that isn't on the final image.
The image was improved adding more stones on the front, improving the shadows and changing the image tone